Best and Worst of Wrath

September 13, 2010 at 8:14 pm (Ayriana) (, , , , , )

As Wrath of the Lich King comes to an end and we all patiently await the coming end of the world, I found myself thinking back over Wrath. Like I’ve talked about before, in TBC I was really a noob (spell power on my mail wearing hunter level of noobishness). But in Wrath that was different- I had a group of people who didn’t suck who I was able to get together with on a regular basis and kill internet dragons. Some of my favorite times on the internet were had during WotLK.
I have two very strong memories from Wrath, one positive, and one fairly negative. First- the good!
Twilight Vanquisher used to mean something. When Wrath hit, doing Sartharion with all of the drakes up was the hardest thing in the game. The guild I was in had some early struggles getting going- but once it got going it went very well, but that Sarth 3D achievement was eluding us. Something would always go wrong- the Resto shaman that just couldn’t understand the concept of void zones- a tank barely getting one shot, real life causing our raid leader to go MIA for a couple weeks. Finally, on the eve of the release of Ulduar, we all knew that if we didn’t get it that night it would cheapen the achievement. Doing it with better gear would not mean nearly as much. We wiped all night- flame waves glitching out, warriors emo quitting because they wanted to do something else, replacements not understanding some of the changes we’d made to the strategy. Finally we decided to call it, and kill one of the drakes and just do 2D- again. Someone, and I don’t remember who at this point, said- “one more try, then trash respawns. Lets just give it one. More. Try.” With that idea in our heads, we did it. You can see my poor dead moth, and my own dead body in the video, which I just re-discovered on You Tube today. I really wish the YouTube video included the sounds in vent- the nervousness as we realized we were closer than we’d ever been before- and the sighs of relief and cheers as the dragon fell.

But with the good comes the bad. As Ulduar became the most relevant content, and we hit roadblocks, my raid team started to fall apart. I realized that things were getting pretty ridiculous when I found myself leading a raid- I was something like 7th in line to be in charge, so how that happened I still don’t remember. People started leaving for greener pastures- different guilds on the same server or even server transfers. I found myself in the second category. I wound up in a very nice guild that was making progress and was quite successful. I had to sit out for some fights and found myself sitting on top of ulduar wondering what my real guild was doing. I just didn’t fit in with this new guild- they raided much later (which technically fit my schedule a little better, but cut into my hubby time). No one ever talked on vent and it didn’t seem like anyone was actually friends with each other, more like colleagues or co-workers. Sitting up on top of Ulduar I realized that this is and always will be a game. I wasn’t having fun anymore because I wasn’t playing with my friends. That was when I made the decision to get back into my old guild. The core of that guild is who I play with, and who I plan to play with into Cataclysm.
It does seem that we have collectively taken a break before the world ends, me mostly because the Beta is taking up my game time, others because of real life or burn out. I’m pretty confident that Cataclysm will get the group back together, and hopefully I can make some more excellent memories!


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